Measurable #5: Longevity
NBA 2K15: This is something that will be determined by the player themselves of course, but as a package judging how much content the game has versus will it be something that people hang on to is something that can be measured. Content determines much of longevity, and for 2K15 the content is vast. The problem for it is though is that not all modes work as they should which limits that amount we would recommend hanging on to it. One reason, they didn’t fix online with a patch last year and it didn’t get fixed going into this year either. That’s a black mark on the title and really hurts the ability to hold on to it after you’ve played a season or two in the MyPlayer and GM modes. There is a lot to do and it is fun, but it only last so long before you want some competition that isn’t controlled by AI. When it does work it’s fun, but with it being so hit and miss our recommendation to hold on to the game is less than stellar at a: C+
NBA Live 15: For NBA Live it is in a similar boat to NBA 2K, mainly because it doesn’t have the depth to the content that 2K offers. While it has some similarities, the level of control is much different and slightly disappointing. However, what keeps players playing is the online modes and they all work here. This is good news for Live because that makes it more suitable for the long haul. Where one lacks the other flourishes and vice-versa so because of that they split the grade at a: C+ too.