2. A Bigger and Better Campaign
A lot of people liked Halo 4’s campaign. Personally, I found it a little tough to get into and it didn’t really hold my attention like the previous games did. I had a hard time caring about who I was fighting and for what reason. This is going to change in Halo 5. I wrote about how Warzone made up most of their marketing this year, well over the past few weeks and months we have started seeing trailers about how Chief is “dead”, supposedly after “going rogue”. Even before the game has come out, I’m already feeling Halo fever and I’m so excited to see how this interesting story plays out. Chief has always been the hero, is this still the case after losing Cortana?
3. Forge, Custom Games and A More Active Community
This is pretty much pure speculation from me, but there seems to be a lot more hype around the release of Halo 5 than any Halo game I can remember. This is no doubt because there is a lot more mainstream appeal in good videogames, and by extension, games like Halo nowadays. There are going to be a lot of people looking for a good triple A game to sink their teeth into and it’s looking like Halo 5 is going to be a lot of bang for your Nathan Fillion… I mean Buck (see what I did there..?). With a larger number of players, the number of creators in Forge and the amount of variation in custom games is going to be huge. The great thing about Forge is that it used to be a tool so people could build maps, now it’s just a creation tool for people who enjoy the Halo theme. You can build anything from regular arena maps to rollercoasters to race-tracks. And that’s just the start.