Dark Souls III is less than a week away from a worldwide release, and it’s been a fantastic game to play so far (expect a review later this week) but there has been a very noticeable issue that has caused the overall impressions of Dark Souls III to decrease, and that is the frame-rate.
There has been some slight mentions in reviews so far about the sometimes inconsistent frame-rate of Dark Souls 3, but as I’ve been progressing through the game there’s been some awful slowdowns. The worst section for these slowdown is an area called “Halfway Fortress” which features a huge swamp and crab enemies. The main causes of the slowdowns are when
- The player is running
- There’s multiple enemies attacking at one time
- There’s many enemies on screen at one time
Here is an example in this video below.
I’ve tested this in other areas, and while it’s still an issue in those areas, it doesn’t come close to Halfway Fortress’s slowdowns/frame-rate issues.
While this is a big issue, Dark Souls III is still a brilliant game and the best I’ve played so far this year so don’t let this fixable issue persuade you to not buy it. You would be missing out on one of the best games of 2016 so far.