Resident Evil 7 Has Three Difficulty Options; One Brings Back All The Classic Features

residentevil

Some lucky gamers have managed to purchase Resident Evil 7 early, and one of these people has leaked the difficulty options, and what each difficulty changes. Here are the difficulty settings and what each one does.

Casual

  • Fast Regenerating Health
  • Checkpoints are frequent
  • Enemies attacks cause less damage, are slower, and not as intelligent
  • Unlimited saves

Normal

  • Checkpoints are less frequent.
  • Enemy damage increase, faster and more intelligent than casual difficulty.
  • Regenerating health but not as fast as casual.
  • Unlimited saves.

Madhouse 

  • No Checkpoints at all
  • Enemies are much faster, deadlier, and have special attacks exclusive to this mode.
  • Enemies are much harder to hide away from
  • Health does not regenerate at all
  • Can only save if you find cassette tapes which are similar to past Resident Evil games ink ribbons to save at type writers

The last difficulty option is definitely a nod to the classic Resident Evil style, and should come as a nice surprise to all the fans of the classic elements that have been missing for so long.

ThisGenGaming on sabyoutubeThisGenGaming on sabtwitter
ThisGenGaming
I am the owner of ThisGenGaming.com, as well as a writer for the site. I've been running the site as well as writing for the site since May 2013.

Make sure to subscribe and check out our Youtube channel. Follow our Twitter account for amazing giveaways also.
About the author

ThisGenGaming

I am the owner of ThisGenGaming.com, as well as a writer for the site. I've been running the site as well as writing for the site since May 2013. Make sure to subscribe and check out our Youtube channel. Follow our Twitter account for amazing giveaways also.