After years of waiting and delays, it’s finally here. The Legend Of Zelda: Breath Of The Wild is out, and it’s hard to judge this game. The Zelda fan in me at first was excited, and taken back by how incredible it looked and how great it was to play a Zelda title again, but it didn’t take long for me to find issues. Issues were mixed between performance and preference which I will discuss further in this review. I asked myself the question “Is Zelda: Breath Of The Wild really this perfect game?” and my answer was that it’s not even close.
Don’t get me wrong with that, it’s still a very good game but it doesn’t feel like this masterpiece that we were being sold on. Again a lot of my problems with the game are preferences from being a big Zelda fan which may not echo your thoughts at all, which is why you may feel the game is perfect, and that makes sense. However technical issues on the Nintendo Switch version of the game can not be looked past, and I feel that you can’t give a perfect score for something that has clear technical issues.
What are these technical issues? Well thankfully there’s not that many issues with the game, but there’s one issues that is noticeable and really takes away from the game. When you play Zelda: Breath Of The Wild docked, there’s some very noticeable framerate drops that are constant and are not just a rare instance. I felt like the handheld version actually ran much smoother than when it was docked and used that over the docked version of the game because of the performance issues.
My biggest preference issue with Breath Of The Wild is that it pushes too many new ideas on the franchise for the sake of shaking up the franchise. The issue with that however is that there was nothing ever really wrong with Zelda games, and didn’t need this kind of shake up. One of the biggest issues for me was the game having a weapon durability system with weapons seemingly being destroyed after only a few uses. Sure some people like this system, but I’m not a fan of this kind of system. It becomes tiresome after the first few times, is it a design choice to ramp up the difficult or just annoy the player? I’m really puzzled over this choice, and much prefer the classic weapon system of the prior games.
There’s other instances of design choices that just don’t need to be brought over to the series, but seem to have done just to again either annoy the player or a cheap way to push the “difficulty” up. I’ve lost count of how many times I’ve groaned when rain starts up again, and I need to climb up this mountain so I’ve just had to wait around instead. Again I get how for someone else, this is an interesting obstacle for them but for me it’s just an annoyance and takes away from the fun of the game.
I’ve been quite critical to start of this review, but trust me I do like this game and you’ll see that when you get to the end of the review and see the final score. I just feel like starting off with the negatives first, and then moving on to the positives of the game, and there’s a lot to like about this game too.
One of the biggest positives about the game for me is how incredible the game looks, the visuals are an amazing sight to see. Travelling around the map doesn’t become dull even after hours of travelling just because of how great the game looks, and how it’s also pretty fun to just roam around the map and just explore rather than going through the main questline.
Another major positive about this game is that it has to be the most content filled Zelda game ever, obviously you have the huge open world to explore which you can put hours into but there’s much more than that. There’s many side quests that can be done, there’s also over 100 shrines to go through which are like mini dungeons that reward you with a spirit orb. If you have four spirit orbs you can trade them for extra life or stamina.
The Final Verdict
Zelda: Breath Of The Wild is far from the perfect game, but it’s still a very good game that is worth your money. If you’re a fan of prior Zelda games however you might need to wary of Breath Of The Wild as it’s changed and added a lot of features that some may feel move away from what made Zelda the franchise it is. Sometimes change is good, but I felt there was too many unnecessary changes in the game which made the game not feel like a Zelda game.
+ Massive open world that makes you want to explore more
+ Incredible visuals
+ Lots of content
+/- While it’s interesting to get voice acting, and some of it is good. Some of it is pretty bad.
– When docked, the game has performance issues including very noticeable framerate drops
– Questionable design choices including weapons breaking so easy and not being able to climb when raining
Final Score: 8/10