Get ready PlayStation VR owners as the comical, survival VR game Island Time VR from Flight School Studio is launching on April 3. It will be available on PlayStation VR, Oculus, HTC Vive and Steam VR for $14.99
To celebrate the upcoming launch Flight School has released a new launch trailer that shows off some of the ways you can die in the game. Also one of the things I’m most excited about is that Kinda Funny’s own Greg Miller will be doing to voice of Carl the Crab in the game. You can watch that video below as well as read the press release on the game.
Island Time VR is a humorous approach to being shipwrecked on a deserted island and challenges players to survive as long as possible. Using their wit, ingenuity and the advice of their new buddy, Carl the Crab, players will craft tools, fend off pesky creatures, cook food and do their best not to perish. Lending to the madcap atmosphere of Island Time is Kinda Funny’s Greg Miller, the voice of Carl the Crab.
“I have no business being a voice actor, so I was blown away when Flight School reached out to have me voice Carl,” said Greg Miller, Co-Founder of Kinda Funny Games. “Then, imagine my surprise when the game turned out to actually be great! It’s been an honor to be part of a game that’s engaging, funny, and a great example of what VR can be.”
Island Time VR is comprised of an event system that determines when and what amounts of resources are made available to players. Survivors then use their expertise to perform tasks to stay alive until resources are restocked. If time allows, survivors might be able to enjoy a beautiful tropical sunset and forget that they’re in a desperate struggle for existence.
“Flight School is focused on pushing technology to entertain those wanting new virtual experiences, especially for VR and AR,” said Adam Volker, Creative Director at Flight School Studio. “Island Time VR provides players with fun survival challenges that push players to think creatively about ways to stay alive. We’re excited to see what solutions people come up with to survive in the game, and we’ll fold all the things we learn into our next VR experience.”