Stop me if you’ve heard this one before: Cyberpunk 2077 is delayed. Yep developer CD Projekt Red put out a tweet today saying that they are delaying the game to December 10.
This comes as a surprise as the game was announced to have gone gold already which means that it was finished and ready to be manufactured. This is one of the only times we’ve ever seen a game get delayed after a gone gold announcement. Cyberpunk 2077 was supposed to launch on PlayStation 4, Xbox One, and PC on November 19.
The reason given was that because they are having to test so many versions of the game for different platforms they need more time. You can read their full statement below.
Today, we’ve decided to move the release date of Cyberpunk 2077 by 21 days. The new release date is December 10.
Most likely, there are many emotions and questions in your heads, so, first and foremost, please accept our humble apologies.
The biggest challenge for us right now is shipping the game on current-gen, next-gen, and PC at the same time, which requires us to prepare and test nine versions of it (Xbox One / X, compatibility on Xbox Series S / X, PlayStation 4 / Pro, compatibility on PlayStation 5, PC, Stadia)… while working from home. Since Cyberpunk 2077 evolved towards almost being a next-gen title somewhere along the way, we need to make sure everything works well and every version runs smoothly. We’re aware it might seem unrealistic when someone says that 21 days can make any difference in such a massive and complex game, but they really do.
Some of you might also be wondering what these words mean in light of us saying we achieved gold master some time ago. Passing certification, or “going gold,” means the game is ready, can be completed, and has all content in it. But it doesn’t mean we stop working on it and raising the quality bar. On the contrary, this is the time where many improvements are being made which will then be distributed via a Day 0 patch. This is the time period we undercalculated.
We feel we have an amazing game on our hands and are willing to make every decision, even the hardest ones, if it ultimately leads to you getting a video game you’ll fall in love with.
Adam Badowski and Marcin Iwinski