PlayStation VR Reviews

Fated: The Silent Oath Review – PlayStation VR

Since the PlayStation VR launch many different game genres have been represented on the headset. Puzzle games, arcade games, racing games etc. I’ve played many of these and I’ve found many...

Leave the Nest Review – PlayStation VR

Since the PlayStation VR launched last October I sure have played my fair share of games on it where you play as a bird. Games like Eagle Flight and How We Soar to name a few but developer Kaio Intera...

Werewolves Within Review – PlayStation VR

Late last year Ubisoft and Red Storm Entertainment released their social VR game Werewolves Within across the various major VR devices and until recently I never gave it a chance. For those who don...

How We Soar Review – PlayStation VR

PlayStation VR has opened the door for so many interesting ideas that wouldn’t be as fun outside of VR. Developer Penny Black Studios came up with their own idea to make a game based around flyi...

Tethered Review – PlayStation VR

Virtual Reality is allowing developers to try and take current game genres and make them more interesting in this new dimension. Indie developer Secret Sorcery has taken it upon themselves to try and ...

Robinson: The Journey Review – PlayStation VR

One of the first games that I saw in development for PlayStation VR that caught my interest was Robinson: The Journey by the folks over at Crytek. Crytek is best known for their work on the Crysis fra...

Keep Talking and Nobody Explodes Review – PlayStation VR

Virtual Reality allows developers to come up with new ideas for games that might not be fun playing on a 2D screen but could be fun playing in VR. Keep Talking and Nobody Explodes is an example of tha...

SportsBar VR Review – PlayStation VR

PlayStation VR brings a whole new dimension to playing games by immersing you in all of these different worlds. However one of the more exciting things is when you can play these VR games together wit...

Loading Human Chapter 1 Review – PlayStation VR

Virtual Reality opens up all kinds of new ways that developers can design their games and try new things. Because of this there are no rule-books out there however for developers to refer to in order ...

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