Definitive or Not; Remakes Saturating the Market and It’s Terrible for Gaming

There seems to be a new epidemic in video games of late and one that is convoluting our gaming infrastructure like never before. While gamers await, for both the Xbox One and PlayStation 4, an expand library of games, some of which are quite impressive, but there is a list of ever growing games that feels all to familiar. With the announcement yesterday of the upcoming release from Capcom of DMC: Devil May Cry Definitive Edition and Devil May Cry 4, it marks yet another previous generation game that is now seeing a release on current generation hardware. Since the release of the Xbox One and PlayStation 4 we have seen a total of 10 titles, either out or announced, for each console that had previous generation titles. That is not counting some of the games such as The Walking Dead, Wolf Among Us, and others that were downloadable/retail releases that saw versions of the games hit the new consoles too. There are simply too many titles that are being depended upon from the last generation to supply the current.

Let’s face it, last generation on the Xbox 360 and the PlayStation 3 was some of the kindest that gaming has ever been to us as consumers. We saw the most groundbreaking titles, best game play, and in the end the longest console life-cycle that there has been in the history of video games. That means that we got the best that gaming had to offer and loved every minute of it. There are plenty of great games and in some cases it pains me to include them in the list, like Grand Theft Auto V, but there is a difference with one or two of those types of remakes, versus remakes of games like DMC: Devil May Cry and Devil May Cry 4. Grand Theft Auto V is a clear-cut, top of the list Game of the Generation candidate. The others are not. Even Halo being remade, at least provided gamers content across the last two console cycles and 4 games on one disk.

While those have sold and done fairly well, they are still a remake. If we didn’t see so many of the solid, but not worthy of a re-release, games hit the market we would not feel as though in a way that some publishers were cheating us out of new experiences that we have never had before. Take Capcom for instance, as they seem to be the biggest culprit for these games. Tomb Raider, Sleeping Dogs, Devil May Cry 4, DMC, all were great games in their time, but needing another dose is a bit much. It is bad for gaming because of the fact that gamers are having to shell out $60 a pop on games they have already paid for instead of giving them a chance to get their hands on new games that make it worth the money spent. Instead of an old DMC, where is the new? Why are we not getting a chance to play something that we haven’t yet experienced?

We as consumers are not faultless here either. We are the ones that are paying for the titles and enabling developers to continue the saturation of the market with these polished up games. Grand Theft Auto V deserving of the support, with the amount of things changed and where it fell in the console life, it should have seen a release on the new consoles. There were plenty of gamers that didn’t have the chance to even come close to getting through the bevy on content that the game had to offer. It’s not about games like this; it’s about small linear games that provide nothing more than a couple of map packs, maybe a mission or two, along side cleaned up graphics and it’s now a definitive edition. The only thing definitive here is that games like this need to stop being brought out simply to milk the market for all it is worth.

Have your say!

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  1. Remakes aren’t bad for gaming at all. It’s a great thing. Last generation had no damn business lasting as long as it did, so games that came out toward the end of that gave an experience that left many gamers wishing they could know what the “high end” version of that game would be like.

    Bringing those games to current gen gives gamers the chance to play the game how the developer intended it to be played, visual feast intact.

    Besides that, it helps the developers as well. Remakes don’t take massive teams or lots of time and resources to work on, but because lots of people wish for them and buy them it feeds into their revenue stream and can help develop the next game in those respective series.

    It’s a win-win. Sequels to those games or new IP werent going to come any faster, remakes or not, so it’s not hurting anyone. If you’re tired of seeing them, don’t buy them. I’ve been dreaming of getting a definitive edition of DMC on current gen, and now it’s happening. Even better, it lets me know that they may be working on a DMC 5, which excites me more than anything.

    I can’t see a world where this is bad for gamers, developers, or gaming in any way.

  2. Are remakes good or bad for gaming?

    Leave your comments here

    • Beat ya to it 🙂

      • You actually reminded me to leave that comment so thank you!

  3. I’d rather have new IP’s. I tend to appreciate odd games, we need more of them!

  4. I’m not crazy about all the remakes. It’s been a while since I’ve played DmC and I’m actually excited to try it on PS4 with all the DLC and extra content bundled in. TLOU, however, was released in June and was very quickly ported to PS4. It was similar with Tomb Raider. It just seemed so soon – people might have just bought the PS3 version only to find out there was a better version coming out.

    I agree with Spencer about how it makes sense to let people enjoy recent games on this generation’s consoles… and I would argue that the line between the two is more blurred so it makes sense that things are releasing on both of them.

    It is just kind of sad that at the launch of this gaming generation, the best games available were those that were basically designed for last generation. COD always sells. TLOU was one of the better games available for a while. It’s taken a while for some good games to come out and now that they’re here, I’m feeling better. I’d like to continue seeing more new games.

    I hope the time spent on re-dos wasn’t time not spent on sequels and new ideas.

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