Racing games are becoming bigger and better every year. They have been around since the very dawn of consoles themselves and will continue to be around until we no longer play games (yeah right!). But as well as being around for all this time, they have continued to innovate in a space that requires a lot of imagination to do so, with driving games seeming pretty black and white to regular consumers. Forza Motorsport 6 has already shown us a few ways it wants to differentiate from its 2 year old counterpart, Forza Motorsport 5. Let’s take a look at what’s changing with Forza in the fall.
Firstly, we have the realistic sound that Forza is known for. They have divulged details about just what makes the sound in their games so good, and how they can make even those high end cars sound true to life. Dan Greenwalt, the games creative director, has explained that while it’s tricky to get someone to lend you their million dollar car for a games audio purpose, it is still simple enough to get the sound that car would produce. All you need is the engine the sound is coming from, which can even be in a different car, then tuned to fit the car it is linked to. Pretty impressive!
Next up is a feature they have decided to mirror from Forza Horizon 2, which is in-the-rain and in-the-dark driving. This is especially difficult as the Forza Motorsport games are built to be a simulation of what driving these cars in these conditions would actually feel like. While the rain spatters on the road and windshields are nice, the physics of how cars perform in these conditions are what the studio are focussing on. Of course, there are some places where rain on the tracks, as well as driving at night, just wouldn’t make sense so they’ve left those tracks out in the name of accurate simulation.
Another improvement on Forza 5 is the updated AI for player drivatars. In Forza 6, as well as your drivatar matching your driving style when it comes to driving lines, acceleration out of corners and general aggression on the road, there are going to be several significant changes including being able to change the way your drivatar behaves more directly such as more aggressive or casual styles.
Finally, one of my favourite announced features for this game so far is the competitive league play and spectator modes. This is no doubt going to be for players who just don’t want to deal with people crashing into you in the corners and people who really enjoy what should be a huge part of racing games, competitiveness. We could even see some prize money competitions spinning up around this game as it remains a fun casual racer, but also evolves into a hyper competitive experience with all new spectator modes and ways to practice outside of the tournaments with real people who aren’t driving the wrong way around the track trying to take you out. I’ll be the first to admit that I am a more casual Forza fan, but the league play aspect to the game immediately clicked in my head as another way to improve my game, racing with like-minded people and moving up and down in divisions. I can’t wait to see this feature.
There are other things coming too that Turn 10 have yet to even speak about. There is so much work going into this game to make sure it is the most accurate representation of what racing in X car under Y conditions is like and I for one am extremely excited to see if Turn 10 have what it takes to turn some heads towards the racing genre this fall.
What do you guys think? Is Forza Motorsport 6 going to re-ignite a flame for racing games, or will it just be another game that gets glossed over? Let us know in the comments below.
Forza 6 actually has more tracks than the original Gran Turismo released over 17 years ago. Enough said?
The worst part about Forza 5 was the music. Great game, but the music put me to sleep. I’m hoping they severely improve the soundtrack this time around.