When State of Decay originally released on the Xbox 360 back in 2013 on the Xbox Live Arcade market, it was touted as a huge success for seeing half a million paid downloads just a week after its launch. This made State of Decay the fastest selling original game ever on Xbox Live Arcade. It’s clear that Microsoft and developers Undead Labs had quite a hit on their hands and it proved to be one of the most popular Xbox Live Arcade games even seen on the Xbox 360.
The success and popularity also saw the re-release of State of Decay on Microsoft’s new console, the Xbox One, just last year. The “State of Decay: Year-One Survival Edition” saw new weapons, vehicles and characters for State of Decay: Year-One Survival Edition on PC and Xbox One. Undead Labs also added a new mission type as well as improved the visuals, animations and user interface for this new version of the simulation-driven open-world zombie survival game. Further, the remastered version also includes the Breakdown and Lifeline modes that were added to the Xbox 360 version as downloadable content. The “Year-One Survival Edition” uses the same engine, Crytek’s CryEngine 3, as the Xbox 360 version, but with improved animations, bug fixes, texture bumps, a better draw distance and a 1080p resolution.
Back in 2012, Undead Labs posted an official posting on their blog titled “The Road Ahead” in which they detailed plans about the future of their studio.
“I wanted to let you know we’ve signed a multi-year, multi-title agreement to extend our development relationship with Microsoft Studios. We’ll be able to share details later this year, but as with State of Decay, we think it’s best if we just keep our heads down and build some prototypes before we talk too much. For now, suffice it to say there are big things going on with State of Decay.”
Undead Labs went on to start making a game called “Moonrise” which was described as “the online pokemon game you’ve always wanted”. It’s unclear whether this game fell into the studio’s deal with Microsoft since Moonrise was a free-to-play online mobile multiplayer game. However, after a weak launch into early access, the game was cancelled just 4 months later. Undead Labs explained that
“What we’ve found is that while some people really love Moonrise, there were unfortunately many more people who played the game and then moved on after a few days”
realdonaldduck
“State of Decay” is maybe the best game I have ever played. Among it combining a dense storyline with a true open world experience in a simulated, believable environment (no magically “respawning resources” as in The Division, Dead Island, Dying Light, Far Cry, …), what makes it so great is, that it focuses solely on the single player experience, which imho is essential in getting you into the right mind set and emotional state of being in the situation presented to you as the player.
With regards to MMO: This world need another (zombie) MMO as much as it need global warming. So let’s hope that this is not the direction Undead Labs is going with this – having just played through “The Division”, I am still very much looking forward to playing a single player “State of Decay 2” in an urban setting…
(Note: I played the original “State of Decay” PC release. I also bought “State of Decay: Year One”, (because I got the original one at a Steam sale for cheap) which, alas, is quite bad: Permanent annoying shadowing errors & the new game modes are just terrible)
Suckle MeButtHole
What zombie mmos are you referring to? What the world needs less of are single player 3rd person adventures. And less fps too. A real zombie mmo would be great. There simply aren’t any around. True mmo that is.
Laszlo Zizics
2016 E3 – State of Decay 2 (online)