Supermassive Games, the studio responsible for the 2015 PS4 exclusive Until Dawn have revealed plans to go multiplatform and end their role as a Sony-exclusive development team. The BAFTA winning horror game Until Dawn was their latest Sony exclusive game and was praised by many, but now it seems the studio wants to spead its wings beyond Sony exclusivity.
“We’ve worked closely with Sony for as long as the studio has been around, so the past eight years,” MD Pete Samuels told MCV. “I’ve loved it, they are great to work with and we have a strong relationship with them. I think a lot of the work we do with them aligns well with what we want to do and where we want to go. But yes, we are an independent studio and we are keen, going forward, to bring our games to wider audiences than we have in the past. That’s what we are all about right now, and it’s an exciting time for us.”
This is likened to when the devs behind The Order: 1886 decided to cut ties as a Sony exclusive studio and instead went multiplatform. Even Remedy, the team behind Xbox exclusive games such as Alan Wake and Quantum Break have hinted that their next game might be a third party published multiplatform game.
The full interview also mentioned how Supermassive are working on other non-VR games that could have similarities to their 2015 PS4 exclusive Until Dawn.
“We are very actively developing other games that have similarities with Until Dawn, outside of VR.”
It appears that this comes from their desire to ensure that they’re not known as an exclusively VR studio, since they have been developing VR games for 5 years now.
We are not putting all our eggs in the VR basket as a business. We are very actively developing other games that have similarities with Until Dawn, outside of VR. I don’t know how comfortable I would feel if my whole business revolved around how successful VR was going to be. But we believe it will be successful.
This makes sense from a business viewpoint. No one really knows whether VR or even console VR is going to take off due to high costs so it’s a smart move to ensure that they differentiate their games to reduce the effects of any massive exposure.