In Prey for the Gods, you play a lone hero sent to the edge of a dying world to discover the mystery behind a never-ending winter. Arriving with only the clothes on your back, you must survive the colossal dangers that you encounter. To restore balance and reclaim the land from the brink, you will be faced with questions that not even a God knows the answer to.
From their official Kickstarter which you can still visit and back their project by clicking here
Prey for the Gods is running and playable on PS4 and Xbox One. We figured this was going to be incredibly difficult to pull off. Initially, we put that stretch goal at $600K so we could hire people to offload Tim’s work allowing him to focus on consoles.
However, we had to respond to the outcry from fans as people were pledging substantial amounts, without even a working computer, just for the chance that we’d hit a stretch goal. So we took it upon ourselves last week to shift our priorities and focus on getting the game to run on consoles. We were surprised and incredibly excited by the results. Within days, we had them playable and running @30 FPS, un-optimized! At that time, we knew we needed to take another look at our stretch goals. We also took this time to be a little more explicit with how we intend to use the funds. Namely, showing that we wish to hire an in-house animator and in-house world builder. We were also able to squeeze in Mac/Steam!! HURRAY!
I’ll be reaching out to each and everyone of you that messaged us about your requests for both console and mac. So now if you back at $25 you will get the console version of your choice without fear of not hitting a stretch goal. So please tell your friends and pledge confidently.
Thank you again for your support.
No Matter Studios