Xbox Exec’s Response When Asked if Scorpio is Native 4K: “Of Course It Is”

Xbox Project Scorpio will be a “monster” of a console and will provide 6-teraflops of GPU power along with 4K gaming and high-fidelity VR gaming. It’ll also have 320GB/s of memory bandwidth and is currently over 4x more powerful than the current Xbox One. The console will likely be able to go toe-to-toe with the brand-new Nvidia GeForce GTX 1070 which has 6.5 TFLOPs of performance. Scorpio will also make further gains via console optimization. Don’t expect a $300 or $400 console here, though. The console will likely be on the pricey end since Microsoft is referring to this as a “high-end” device.


Mike Ybarra responded to a Twitter user who mentioned him in a tweet “Scorpio better be 4K native”:

4K native is naturally a more difficult feat for console hardware compared to upscaling and from this and earlier reports we can expect Project Scorpio to provide a “true” 4K experience across movies, gaming, and UI.

  • Release date of Holiday 2017
  • Not an entirely new, separate console. An addition to the Xbox One family
  • Bringing ‘true’ 4K gaming and VR
  • 6 TFLOPs of GPU power (“It’s a monster”)
  • Backward and forwards compatible – all existing and future Xbox One games will run on both Xbox One (S) and Scorpio

Since 4K or “UltraHD” content provides four times the image information and detail as 1080P, the difference can be dramatic — especially when viewed on large screen sizes. These viewing scenarios are becoming increasingly common as television prices continuing to drop and technology advances. When true 4K content is available, not needing upscaling is ultimately the only way to achieve the clarity, realism, and immersiveness made possible by 4K. –


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