Robinson: The Journey for PSVR will make its public playable debut at Gamescom 2016

Go beyond boundaries in Robinson: The Journey, a brand new virtual reality game from Crytek. Harnessing the power of CRYENGINE, Robinson: The Journey will offer players an unparalleled sense of presence in a game world as they assume the role of a young boy who has crash-landed on a mysterious planet. With freedom to explore their surroundings in 360 degrees of detail, players will become pioneers by interacting with the rich ecosystem around them and unearthing incredible secrets at every turn.


Gamers can use the highly anticipated Touch controllers to scale huge heights in The Climb and play a demo of Robinson’s stunning new sci-fi world in Cologne this month
Crytek has announced that Gamescom 2016 attendees can be among the first to sample two unique new VR experiences, as the developer brings the first playable demos of Robinson: The Journey for PS VR and The Climb with Oculus Touch controls to the public show floor in Cologne.
Gamescom – the world’s largest event for computer and video games – will run from August 18-21 this year, with Crytek taking up residence at booth C40 in hall 6 of the Cologne Exhibition Center with their two flagship VR games on show.

With a total of 32 VR demo stations at the expo, Crytek will give the general public their first ever opportunity to experience the stunning sci-fi world and rich gameplay of Robinson: The Journey, a brand new IP coming exclusively to PlayStation VR. Players will assume the role of Robin, a young boy cast away on a hostile, mysterious planet, who must learn to survive the dangers of a rich ecosystem inhabited by awe-inspiring dinosaurs.

In another first, players can also sample Crytek’s recently released VR rock climbing game, The Climb, with the new Oculus Touch motion controllers. Gamers have the chance to get their hands on the controllers before they go on general sale, and will discover how it feels to conquer deadly cliff faces in VR as the direct control of Touch replicates their movements with extraordinary precision and introduces intuitive physics that mirror climbing in the real world. The Climb,available for download now from Oculus Home, will be updated for free to be fully compatible with Oculus Touch controllers when the game-changing peripherals launch.

While providing two very different experiences, both titles on show have been created with Crytek’s versatile CRYENGINE game development software, harnessing its rendering power to deliver the beautiful graphics required to fully immerse players in virtual reality.

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