Since Virginia first came to my attention not too long ago, I have been transfixed by its art style and Twin Peaks-like story. Virginia is a single-player first-person thriller set in a small town with a secret. Experience a missing person investigation through the eyes of graduate FBI agent Anne Tarver.
Virginia comes to PS4, Xbox One, PC, and Mac September 22. Play the demo today on Steam: http://bit.ly/2bnrD1z
Together with your partner, seasoned investigator Maria Halperin, you’ll take a trip to idyllic Burgess County and the secluded town of Kingdom, Virginia, where a young boy has vanished and nobody seems to know why. Before long Anne will find herself negotiating competing interests, uncovering hidden agendas and testing the patience of a community unaccustomed to uninvited scrutiny. As your investigation takes a turn for the sinister, and the list of suspects grows ever larger and stranger, you will make decisions which irrevocably shape the course of Anne’s and agent Halperin’s lives.
Virginia really seems to be pushing the fold when it comes to cinematic games, set in the style of some 90s TV shows/movies. Devs working on the game have described it as “it doesn’t have any real mechanics” and while this will no doubt draw criticsm in some way or another, I’m really intrigued by the concept here and I can’t wait to explore the story that Variable State has constructed.
• Cinematic editing that immerses players in a story told in the style of film and TV • A dreamlike journey punctuated by intense drama and populated by a memorable cast of curious characters
• A stirring soundtrack composed by composer Lyndon Holland and recorded live by the Prague Philharmonic Orchestra at the renowned Smecky Studio (Lost Highway, Mulholland Drive)
• An original detective noir story in the tradition of Twin Peaks, Fargo and True Detective
• A striking, painterly art style, steeped in the magic of small town America and the vibrant Virginia countryside.