Microsoft Exec On The PS4 Pro: “4.2 Teraflops Is Not Enough To Do True 4K”

Microsoft is again going on offense with the¬†latest interview that Eurogamer held with Microsoft’s very own Albert Penello, lead planner for Xbox. In the interview, a lot of interesting discussions are made and I recommend you read the full interview yourself to get even more insight. One thing that stood out to me was Penello’s comment that 4.2 teraflops simply isn’t enough to do true 4K like Microsoft’s upcoming Project Scorpio aims to provide.

Here’s what he had to say on the matter when asked by Eurogamer:

“[Developers are]¬†going to be able to decide to take that six teraflops of power and do what they think is best for their game. But I know that 4.2 teraflops is not enough to do true 4K. So, I feel like our product aspired a little bit higher, and we will have fewer asterisks around the 4K experiences we deliver on our box.”

In fairness, Penello’s comment is practically spot on. Very, very few titles have said they’re doing true 4K on Sony’s PS4 Pro and the majority of games on the PS4 Pro will use upscaling techniques from lower resolutions with methods such as checkerboard rendering. Whilst Penello didn’t exactly call it false advertising, he did point out the big difference that we can expect with Microsoft’s upcoming Project Scorpio in 2017, which the company is confident will deliver a true 4K experience.

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