Polygon recently interviewed Geoff Keighley, and during that interview they talked about No Man’s Sky which debuted at the 2013 Video Game Awards show. Geoff went on to say the following
“Did we create this black hole of hype that the developers couldn’t pull themselves out of? Some of that was authored by me
“There is a good moral of that story and it’s part of what I’m trying to address this year; to have developers be more transparent about the state of their game.”
“That game, when it was announced, everyone in their mind’s eye came up with an idealized notion of what it was going to be.”
“The nature of showing anything in advance is challenging and it’s a game of expectations”
And because of the backlash that Hello Games, and Sean Murray got for the awful release of No Man’s Sky, some changes will be made with how gameplay is shown at the VGA’s this year. Geoff would explain this by saying the following.
“We’re going to have more diving deeper into games and gameplay,”
“We’re going to get deeper looks at premieres; they’ll run four or five minutes.”
“I think people will be surprised at the depth of some of the game content we will show this year.”
This is great news to hear, and could stop people getting the wrong idea about the game that is being shown at the VGA’s. It’s a step in the right direction for sure.