For Honor Beta Impressions

I will be the first to admit that when I first saw gameplay for the upcoming game For Honor, I wasn’t really all that impressed. It just looked like another hack and slash game. Nothing to write home about. Well, I’m here to tell you that the game is something to write home about. But let’s start from the beginning.  So the beta starts with a cutscene that I caught my attention instantly and pulled me into the story. Then you choose between a Knight, a Viking, or a Samurai (I chose the Viking). And following that you get to make your own emblem which I liked because it gave you a sense of identity in the game from the start.

The tutorial was as expected and took you through the motions, showing you how to block, attack, etc. I’d actually like to take a second to talk about the combat system. When attacking and blocking, there are three options top, right, and left. And in order to block successfully, you have to watch for the quick indicator showing the direction of the attack. The system took a little getting used to with the controls, but it worked well.

After the tutorial, they have you go up against an A.I to use all of the skills you learned. Then the multiplayer finally unlocks and that’s where the real fun begins. You can now freely choose between playing as a Knight, Viking, or Samurai. Each one you level up separately and earn gear to equip to them. The multiplayer was in a game mode called Dominion where it’s 4v4 fighting over three capture points. There are also some A.I. helping you in the form of soldiers, which are very easy to kill. One thing that I liked was that the four players that make up the team don’t all have to be from the same “faction”, so you get a good mix each game.

The graphics were very impressive with everything from colors to textures. Another thing that I enjoyed is that the maps were of a really good size, they weren’t too big or too small. And once you were killed, you could quickly send a message that you needed to be revived in a specific area, or communicate other things that might help you turn the tide of the battle.

My biggest complaint would have to be the controls, not that they aren’t good. It’s just hard to remember, you have to pull the left trigger then push this button to do this. Now, while this is a complaint of a newcomer, once the controls are mastered by a player, I can easily see how the complexities are really giving you more options for individual control for battling than the hack and slash games I remember playing. So while this is a complaint now, in the hands of an experienced player, these controls will make them only deadlier.

Now, back to the first line, I really wasn’t excited about a hack and slash game (not my usual genre as I find them repetitive) but Ubisoft has found a way to really give the genre a fresh twist. I’m really excited to see where the story leads in the full game. This may be the makings of a new great franchise. That’s all I have, for now, I need to go pre-order this game before it launches next month. So, until next time, keep gaming!

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