Resident Evil 7 Has Now Shipped Over 3 Million Units Worldwide

Capcom today confirmed in a press release that Resident Evil 7 has shipped over 3 million units worldwide as of February 10th 2017. This is also up from the initial 2.5 million units shipped at launch. Capcom is targeting 4 million units shipped by the end of March 2017 which is looking very likely.

Full press release can be found below.

Capcom Co., Ltd. (Capcom) today announced that worldwide shipments of RESIDENT EVIL 7 biohazard (RESIDENT EVIL 7), the latest installment in the Resident Evil franchise, for PlayStation®4, Xbox One and Windows PC have surpassed three million units.

The Resident Evil franchise features survival horror games in which players utilize a variety of weapons and other items to escape terrifying situations. Cumulative sales of the games in the series now total 76 million units* since the first title debuted in 1996. Support from the passionate fan base across the globe even today, more than 20 years later, makes it Capcom’s flagship game series. (*As of February 10, 2017)

RESIDENT EVIL 7 is the latest installment, and builds upon the series’ roots of fear, exploration and tense atmosphere. The full game is also available to play via the included optional PlayStation®VR Mode for the PS4 version. RESIDENT EVIL 7 is also an Xbox Play Anywhere digital game which allows play on both Xbox One and Windows 10 with shared saves, game add-ons, and achievements. In addition to utilizing the new proprietary RE ENGINE to push hardware specifications to their limits, the game’s system underwent a dramatic shift from its previous third-person camera to a new first-person perspective in order to provide an overwhelming, deeply immersive horror experience. By incorporating broadly scoped innovations and refocusing on horror, the title earned numerous high-scoring reviews from around the globe and garnered attention from fans who also highly praised the game, leading it to exceed three million units shipped. Capcom will continue to expand interest and demand for the title by releasing additional downloadable content, as well as holding in-store PlayStation®VR demos throughout Japan with the aim of further promoting sales.


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