Halo Wars 2 Blitz Deck Guide

Welcome to the second part of our guide for Halo Wars 2, if you missed the first part, we have you covered here. Now that you’re up to speed let’s jump into the new Blitz mode. If you don’t know what Blitz is, it’s a new game mode that is made to be faster paced than most RTS matches are online. You’re given a short time limit and you don’t have to build up any bases. You spawn units from your Blitz Cards that make up your deck, using energy that slowly grows over time.

If you’ve read part one of the guide then you should already have plenty of cards to choose from.  If you’re not sure what to build your 12 card deck with, read on. I would recommend for your first deck to choose a leader that you really enjoy the cards that can only be used by them. Now, you want to make sure to fill your deck with a wide variety of units. You can’t just pick all the biggest ones because by the time you can spawn just one, your opponent may have a small army for you to deal with.

I recommend filling at least 6 of your 12 cards with small units that don’t require more than 100 Energy to spawn. After than choose about three “medium” units with between 100-150 Energy requirements. Then for your last 3 cards stack the biggest units you have (make sure to take advantage of your leaders exclusive cards to give you an extra edge). One tip while building your deck is to know what size teams you are going to play, Blitz offers 1v1, 2v2, and 3v3:

1v1: If you’re going it solo then you need to have a variety of the 3 basic units, Infantry/Vehicle/Air Units. They each have a weakness and strength similar to a game of Rock, Paper, Scissors. Infantry < Vehicles, Vehicles < Air Units, And Air Units < Infantry.

2v2: If you’re able to grab a partner to jump in with that you know focuses on Air Units, you may want to get some Vehicles to counter their weakness.

3v3: If you’re lucky enough to find two partners to join you in matchmaking, you can each specialize in just one type of unit if you wish, as you will be covering each other’s weaknesses.

This should help you start with a strong deck, especially if you used the tips from the first guide to help build your card library first. I hope that this guide proves to be useful to you. We look forward to providing more guides for you in the near future. That’s all for now, and until next time, keep gaming.


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