Groundhog Day: Like Father Like Son Launches September 17 on PSVR, Oculus Rift, and HTC Vive

Sony Pictures Virtual Reality, MWM Immersive, and Tequila Works have announced that Groundhog Day: Like Father Like Son will launch on PlayStation VR, Oculus Rift, and HTC Vive on September 17.

The game will be priced at $29.99 and pre-orders will open on August 20. Those who pre-order will only pay $26.99 and will get a code to download a digital copy of Groundhog Day the movie. You can watch the new trailer and read more about the game below.

In Groundhog Day: Like Father Like Son players assume the role of Phil Connors Jr., the son of Phil Connors from the iconic film, who returns to Punxsutawney, Pennsylvania only to become trapped in a time loop just as his father once was. Players will solve puzzles and explore the world introduced by the film as they try to break out of this time loop.

A demo for Groundhog Day: Like Father Like Son is available for attendees of gamescom this week in Cologne, Germany. Members of the media interested in playing a demo of the game on PlayStation VR are encouraged to visit the Sony Interactive Entertainment Booth, Hall 7, Booth A010 on Tuesday, August 20. Fans and members of the public interested in playing a demo of the game for themselves should visit Dell booth, Hall 7.1 – Stand B030, Wednesday August 21 through Saturday, August 24.

Featuring beloved places and personalities from the film as well as new characters, Groundhog Day: Like Father Like Son includes fun puzzles that players must overcome as they solve the mystery of their own time loop. Along the way, the charming but arrogant and social media-obsessed Phil Connors Jr. will learn valuable lessons about life, love, and family,

“At Sony Pictures Virtual Reality, we are focused on extending beloved IP into new mediums and reaching new audiences. Groundhog Day: Like Father Like Son is a perfect example of that,” said Jake Zim, Senior Vice President of Virtual Reality at Sony Pictures Entertainment. “By continuing the world of Groundhog Day in a VR game, we can introduce a new generation to the magic of the film and expand upon this universe. While the game introduces a new, modern story and protagonist, the themes explored by the original film remain true to this day.”

“Telling stories through new mediums is a focus of our work at MWM Immersive, and VR gives us an incredible opportunity to tell a fresh, modern-day Groundhog Day narrative,” said Ethan Stearns, EVP of Content at MWMi. “Extending a film’s narrative into an interactive medium can be difficult, but the world of Groundhog Day was a perfect opportunity to combine a film’s unique storytelling archetype with a game’s core mechanic.”

“VR allows players to explore unique worlds, discover stories and interact with characters in entirely new ways,” said Raul Rubio, CEO and Creative Director of Tequila Works. “The iconic world and characters of Groundhog Day are incredibly rich and memorable and we’ve used them as a jumping-off point for a contemporary experience and story.”

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