Sony’s upcoming PlayStation 5 is releasing this fall but we’re yet to see games running on the system. However, we do know developers are hard at work making games for the PlayStation 5. Specs-wise, we know the PlayStation 5 represents a massive leap from the PlayStation 4 but as always, the proof will be in the pudding.
To find out what developers are excited about in particular, we reached out to a few of them whom have worked on PlayStation systems before and are perhaps working on games for the PlayStation 5. Their intimate knowledge of console architecture has provided very informative information. Find out what they had to say below:
Jack Attridge – Director of Video Games at Flavourworks
Flavourworks’ modus operandi is to create the most interactive video-based game experiences in history. Flavourworks functions as both a game studio and film production company. Their latest release, Erica, can be picked up on the PSN Store.
In a nutshell the SSD is the important thing. We’ve had SSDs in our smartphones for years and it’s key to why a billion lay people are able to use them. It all boils down to the responsiveness when loading a new app or a big photo or video file. In games, that means we can create experiences where we are feeding new content to the player faster, which is great for immersion but can also open up new creative innovations. When we’re talking about pushing nicer graphics with better GPUs we are getting diminishing returns. The jump from PS1 to PS2 will always feel greater to me than what we can expect now, but that extra 5% costs a lot more in development time and resource.
I have previously said that art direction is actually more important than raw graphical power. CPU is also maybe seen as a second class citizen, but in terms of gameplay innovation, the amount of things that can happen in a game simulation is more exciting to me than how pretty they look. These are huge simplifications of course and I won’t pretend to be a big tech guy, but for me it’s about how we unlock more innovative gameplay experiences above trying to achieve photorealistic graphics, of which I think games have been doing a good job at that for a while. Then the real promising area is streaming games, like with Stadia.
The opportunity for cloud computing and streaming multiple feeds of gameplay is surely a goldmine of creative potential. I’m sure we will have some nice VR experiences next gen but for me once you’ve experienced something like ILM’s The Void experience, it is clear that the future of VR likely lies in theme parks where the physical space can be designed so that texture, smell, temperature, and local cooperative experiences can be fine tuned.
Felix Rischbieter – QA and IT Director at Deck13
Deck13 Interactive is one of Germany’s leading developers with more than 18 years of experience. You might know them most recently for multi platform game The Surge and its sequel. The Surge 2 can be found on the PSN Store, Xbox Store and on Steam.
More RAM and processing power are always welcome, also Raytracing looks interesting. But it’s actually the SSD that looks most promising to me. Lower loading times and much faster texture streaming are the features I’m thrilled about!
Konrad Adamczewski – 11 Bit Studios
11 Bit Studios are behind some fantastic recent releases such as Children of Morta and Frostpunk, but they should be known by the hugely popular This War of Mine. You can check out their full and impressive portfolio here.
PS5 looks like an interesting piece of hardware in general so it’s hard to choose one particular thing to be most excited about. But including the SSD could be the big game-changer. We aim to immerse players as much as possible into our virtual world. So lightning-fast data loading or no loading at all and ability to create even more vast, open, seamless worlds is a welcome change. And for players, it means more playing and less waiting so they should be happy about it too.”
Unattributed – Mooneye Studios
Mooneye Studios are the company behind the recently released Lost Ember. Our very own Robby Bisschop said “Lost Ember offers an emotional tale of discovery set in a visually stunning world.“ in his ThisGenGaming review.
We’re very much looking forward to being able to concentrate on the game itself instead of having to work around restrictions of current gen consoles. At least that’s what we’re hoping ssd and what not will do for us.
What we see overwhelming is that developers are excited about what the future holds with the PlayStation 5. The particular areas of excitement seem to be found in the SSD architecture.
According to Digital Foundry:
The ability to access 5.5GB (raw) or a typical 8-9GB (compressed) of data per second. This is around 100 times faster than what’s possible on PS4 currently – which has an IO throughput of around 50-100MB/s, which is dependent on data location on the HDD.
Sony believes this results in significantly faster loading times – with games teased to boot within a second from the dashboard, and a near eradication of loading times.
Much faster loading means expanded design freedom for game developers making worlds. For example, those twisting passages or elevator rides used to hide loading in open world games could be a thing of the past.
Using an SSD means developers don’t need to duplicate the same files over and over throughout a HDD or Blu-ray disc to compensate for slower loading – meaning more of what you download are actually relevant game files.