Virtual Reality has recently been gaining a fair amount of publicity thanks in part to the ability of major online portals such as YouTube to support this visual format. Let’s also not fail to mention that popular VR headsets including the Oculus Rift and the HTC Vive are now more affordable than in the past. These developments have led some gaming experts to predict that virtual reality could very well represent the next “quantum leap” in terms of fast-paced entertainment.
How believable is this observation? Might virtual reality games take the world by storm much like the Nintendo and Sega consoles did in the 1980s? Let us first take a look at some of the major advantages attributed to virtual reality before briefly mentioning a handful of possible hurdles that this technology may still have to overcome.
Why Are Virtual Reality Games so Popular?
In some ways, the direct predecessors of modern virtual reality were first-person shooting platforms such as Doom and Wolfenstein. Released during the latter half of the 1990s, these franchises served to redefine the entire gaming experience. It did not take long for developers to begin to capitalise upon this popularity.
Not only do VR-powered platforms take the notion of user-based entertainment to an entirely new level, but they can be incorporated into a number of franchises. From RPG platforms to digital sports competitions and even online casinos, the possibilities are nearly limitless. For instance, the many of the portals highlighted by MrRingo will soon be adopting virtual reality interfaces to augment existing options such as live dealers.
We should also point out that VR games represent excellent ways to stay fit; especially for those who might be otherwise forced to maintain a rather sedentary lifestyle. So, we can clearly see that there are a number of undeniable benefits.
What Challenges Still Remain?
It is nonetheless a fact that the logistics behind the mass distribution of such platforms can be slightly challenging. Perhaps the most important stumbling block involves the simple fact that many of the headsets are still quite bulky to wear. So, we are not likely to witness VR platforms being worn by users who are out and about.
Another possible issue is that virtual reality content is still notably lacking. While there are indeed many more games when compared to a handful of years ago, players are not presented with a great deal of options. So, they are more likely to turn to more traditional interfaces that are able to offer an unrivalled sense of two-dimensional realism.
On a final note, some are concerned about health effects such as vertigo and even accidental falls when playing VR games. While these consequences are still debatable, they could still have an impact upon the popularity of virtual reality within commercial settings.
The chances are high that VR games will continue to make their presence known. The only question is how far this technology might advance as well as what advantages players can expect in the future.