Publisher Soedesco and developer PixelHive have announced that their new platforming game Kaze and the Wild Masks will launch on PlayStation 4, Xbox One, Nintendo Switch, PC, and Stadia on March 26.
Players will be able to pick up the game digitally that day or at retail for the console versions. Kaze and the Wild Masks was inspired by many 90s classic platforming titles such as Donkey Kong Country among others. You can read more about it below and watch an older trailer for the game.
Kaze and the Wild Masks is developed by Brazilian indie development studio PixelHive and brought to Google Stadia by SOEDESCO®’s in-house development studio SOEDESCO Studios. PixelHive’s vision for the game is to seamlessly blend the classic characteristics of the 90’s platformer era with today’s gaming technology. They’ve created colorful visuals and music that perfectly captures the essence of 90s games, while modernizing it with higher resolutions, great details and the smoothness of today’s platformers. All the while, PixelHive brings plenty of versatility to the game with various environments, a charismatic character and story, and unique gameplay mechanics which keep the game fresh from stage to stage.
About Kaze and the Wild Masks
In Kaze and the Wild Masks, you journey through the Crystal Islands in 90’s classics platformer style. Play as Kaze and save your friend Hogo from a curse that spread chaos around the islands. Face enraged living vegetables by invoking the powers of the Wild Masks. Pounce ferociously like a tiger, soar through the sky like an eagle, sprint fiercely like a lizard and rule the sea like a shark.
Unleash the skills of the wild masks to get powers from the tiger, eagle, lizard and shark
Uncover the secrets of the Crystal Islands in 30+ levels with over 50 bonus levels
Relive your childhood memories of classic platformers with high quality frame by frame pixel art
Pave your way through a satisfyingly smooth, but challenging platformer
Refresh your ears with 25+ tracks inspired by the musical themes of the 16-bit era