Sony Interactive Entertainment Has Acquired The Persistence Developer Firesprite

The PlayStation Studios family continues to grow as today Sony Interactive Entertainment announced that they have acquired Firesprite.

Firesprite is now the 14th member of PlayStation Studios is instantly one of the biggest. The studio is made up of over 250 employees and is based in Liverpool in the UK. The team is also made up of many members who used to work at SIE Studio Liverpool that Sony shut down many years ago. The team is most recently known for working on The Playroom and their own original title The Persistence which we reviewed back when it released.

Here is what Firesprite managing director Graeme Ankers had to say on joining PlayStation:

Today is an incredibly exciting day for Firesprite as we join PlayStation Studios with the backing of Hermen and the entire PlayStation Family. We are very much looking forward to the next part of our journey!

Firesprite, headquartered in Liverpool in the North-West of the United Kingdom, was founded in 2012 with the vision of creating games that bring new innovations to any experience we develop. The North-West is steeped in gaming history, producing many iconic developers, publishers and games such as WipEout. Many of our ‘Sprites developed and shaped titles from this era and we are very proud of those roots!

We’ve had the pleasure of working with many talented developers and publishers across the industry and PlayStation in particular has been a friend and co-development partner for the best part of a decade, collaborating together on many exciting projects including The Playroom, Run Sackboy! Run, and The Playroom VR.

PlayStation also gave us the opportunity to create our own intellectual property, The Persistence, and we were given the creative freedom to explore, innovate, and release a survival horror game we are immensely proud of. Now, as a first party studio, we know we have the full support of PlayStation in furthering our heritage of combining creativity and technical innovation to offer some truly unique experiences for PlayStation fans.

I firstly want to thank PlayStation and their community for the warm welcome into a family of incredible creators. I’d also like to thank all of our ‘Sprites, past and present, who have helped shape the Firesprite we see today. I’m proud of the talent we have at Firesprite and you’ll continue to hear and see more from us all very soon!

We can’t wait to show you what we have been working on… we’re just getting started!

—Graeme Ankers, MD of Firesprite

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Editor/Writer/Reviewer here on I've been playing games for almost 30 years now and play everything from AAA blockbusters to Indie games.

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